GoldenEye: Source 5.0 Recap

Server Patch & Full OST

 

It’s been just over two weeks since we released GoldenEye: Source 5.0 and we’ve been overwhelmed with the amazing response the mod has had. It’s hard to overstate how blown away we are.

Our Trailer got over a million views in less than a week and the mod’s install has been downloaded over 400,000 times!

 

Server Patch 5.0.1 & Linux Server (Beta)

Over the last few weeks there have been some minor bugs discovered, and we don’t want them to go unaddressed until our next major release. We also have a test build of our Linux server!

If you’re a server host then head on over to our server downloads page, and apply the patch straight over the 5.0 server install.

 

Here’s a list of the 5.0.1 changes.

http://wiki.geshl2.com/v5.0.1_changelog

 

Standard Vote Kicking

Among the various fixes we’re also rolling out a standard vote kick feature to give players a way to rid themselves of unanimously unwanted players.

Typing one of the following commands into the game’s chat (not the console) will initiate a kick vote.

 

!gevotekickid number

!gevotekick name

 

Type “status” in the console which will print out a list of connected players names and ID numbers.

The first number on a line is the player’s id number to be used with the !gevotekickid command. For the !gevotekick command an exact match of the player’s name is required.

Servers are free to disable and replace this feature with one of their own, but we felt that this was a necessary out-of-the-box feature that all servers should have the option of using.

 

Full Soundtrack Release

During our week of media releases we released a limited selection of our soundtrack containing all of the new tracks with 5.0. Now we are releasing our full and comprehensive OST with every track that’s been made over the mod’s development.

 

You can listen to the full soundtrack on our OST channel on YouTube

https://www.youtube.com/channel/UCRpTWRIokbPvC_BJCsXDS6A

 

Or alternatively download the full soundtrack from ModDB.

 

Community Support

This release turned out bigger than we ever could have imagined, and would not have been successful if so many people had not stepped up to help us out. Here are only a few of the awesome community members who helped make this release as great as it was:

 

Jordan from NFO Servers

Provided us countless servers for the release, starting with a respectable amount but increasing it more and more as demand continued to increase. So many people would have been unable to play the game on release night without his help. He also offered his download site, Krazehost, when he realized we could still use more mirrors.

 

Daniel from GameStand.com

One of the first to step up to offer a download mirror, he ultimately had nearly 20,000 downloads from his site. That’s close to 40 terabytes of data! He’s also planning on helping us out with a Linux server manager at some point in the future.

 

Jest Servers

Jest has been offering servers for GE:S for years, and stepped up this release to provide quite a few more. Jest has been a reliable and generous server host and has been a large part of this mod’s history.

 

We would also like to thank everyone else who hosted servers for GE:S 5.0, such as Gamersexile.com who had 6 servers up and running before release. Without all of you we would have been woefully over capacity with all the players we’ve been getting.

We’d also like to thank all of our awesome download mirrors. Llama052 provided us with the Owncloud download mirror, which had 12TB worth of downloads. MadMakz was responsible for the GetsIO mirror, which distributed over 4TB of data. A big thanks to both of them for helping distribute the game.

Obviously a huge shoutout to ModDB.com, which took a good chunk of our download traffic that amounted to over 400TB of data altogether. It’s no surprise they were “8000mb/s” over capacity at one point.

And of course, everyone who helped seed the torrents. We had many people providing seedboxes and whatever else they could to keep the torrents as fast as they could be, and it really showed.

 

GoldenEye: Source On Mac

Here’s a guide to setting up GoldenEye: Source to run on OSX, thanks to lazdzx for writing this.

http://wiki.geshl2.com/mac_installation

 

Keep in mind this runs through Wine and we do not officially support Mac. If you have any technical problems with this we can’t offer assistance.

 

5.0 Launch Event Is Nearly Over

Don’t forget to play online before the end of the month and receive this skin!

The Ivory DD44

 

Community

Reddit https://www.reddit.com/r/goldeneyesource

Facebook https://www.facebook.com/GoldenEyeSource

Youtube https://www.youtube.com/GoldenEyeSource

Twitter https://twitter.com/goldeneyesource

 

-Team GoldenEye: Source

 

GoldenEye: Source 5.0 Media Day 5


5.0 Release

 

Without further ado, here it is!

 

GoldenEye: Source 5.0

Download now from ModDB!

More download links are available on the downloads page!

 

While you download we figured it would be a good time to inform you of some important details:

  • GES 5.0 is a FULL installer only.
  • If you have any custom maps or files, you NEED to back them up before installing! The installer will remove them upon installation!

 

For those of you into the minutia of change, why not take a stroll over to our newly redone Wiki and have a look. Gorge on the details!

http://wiki.goldeneyesource.net

 

5.0 Launch Event

One of our goals with 5.0 was to put considerable effort into maintaining a steady playerbase so that people can always find others to play with. One of many approaches we are taking to achieve this is by hosting community events and offering exclusive cosmetic skins as rewards to players that participate.

The Ivory DD44

 

For 5.0’s release we’re offering an exclusive cosmetic weapon skin, the Ivory DD44.

 

Bunker

Bunker is another map that has been in production for many, many years and passed between developers but never quite made it to a releasable state. Finally this hallmark map of the original game is now finished thanks to the efforts of Luchador.

Bunker
Bunker
Bunker

 

“Bunker was a map that seemed to be in perpetual development almost since the mod was founded. Nobody seemed to be able to finish it. Finally Fourtecks stepped up and did the main control room. He payed exquisite attention to the movie to get all the details just right. Then I decided to create the rest of the map. I blocked out then refined the layout based on playtests. Made lots of custom art assets. It was with Bunker that I really started to push the limitations of the Source Engine. Indeed, content had to be cut just to get the map to run. Nevertheless, I did the best that I could under the memory restrictions and I’m still proud of the amount of detail I was able to put into the map.”

-Luchador, Lead Artist

Bunker
Bunker
Bunker

 

Grenade Launcher

One last thing before jumping into the mayhem, a preview of the new Grenade Launcher. Devastating at short range, just as deadly at long range in the right hands.

 

Caverns

Today we’re featuring not one, but two maps! Caverns was another map that underwent a complete remake for 5.0 and actually very almost didn’t make it because of time constraints.

Our lead artist Luchador’s turn around time on this map during the wrap up stages of development was astounding and nothing is skimped on, it’s one of the prettiest maps we have.

Caverns
Caverns
Caverns

 

“In 2006 I made a version of Caverns for GE:S Alpha 1. It was the first map I released for GE:S and it was very rough! Ten years later, we found ourselves needing to replace the Caverns map made by another developer. I took on the challenge, along with the help of other team members, to make a new map from scratch that matched the quality of the other maps in GE:S. In a sense, things have come full circle!”

-Luchador, Lead Artist

Caverns
Caverns
Caverns

 

Russian Soldier and Infantry

With the new release, we are happy to show off the new Russian Soldier and Infantry character models, created by Dr. Dean! These hardened warriors are a worthy addition to the GE:S roster and sure to represent the Russian Army in the best way possible!

Russian Soldiers

 

One Last Thing

From all of us at GoldenEye: Source, we’d like to thank you for all your support. This is a project made by fans, for fans. Whether you want to reminisce in some of your fondest console memories, or team up against your best friends all over again, we hope that GoldenEye: Source provides you the means to do so.

GoldenEye: Source has always been a not-for-profit modification, and we’ve relied on the generous support of you: our great community. If you would like to help us with mirror hosting or game servers, or want to get involved, do not hesitate to join the community and drop us a line!

http://www.goldeneyesource.net
http://forums.geshl2.com
https://www.facebook.com/GoldenEyeSource/?fref=nf

 

“When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen.

There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work.

With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with:

This is good, kill each other.”

-E-S, Managing Director & Lead Programmer

 

Community

Reddit https://www.reddit.com/r/goldeneyesource

Discord https://discord.gg/MTwT3Ch

Facebook https://www.facebook.com/GoldenEyeSource

Youtube https://www.youtube.com/GoldenEyeSource

Twitter https://twitter.com/goldeneyesource

 

-Team GoldenEye: Source