GoldenEye: Source 5.0 Media Day 5


5.0 Release

 

Without further ado, here it is!

 

GoldenEye: Source 5.0

Download now from ModDB!

More download links are available on the client downloads page!

 

While you download we figured it would be a good time to inform you of some important details:

  • GES 5.0 is a FULL installer only.
  • If you have any custom maps or files, you NEED to back them up before installing! The installer will remove them upon installation!

 

For those of you into the minutia of change, why not take a stroll over to our newly redone Wiki and have a look. Gorge on the details!

http://wiki.goldeneyesource.net

 

5.0 Launch Event

One of our goals with 5.0 was to put considerable effort into maintaining a steady playerbase so that people can always find others to play with. One of many approaches we are taking to achieve this is by hosting community events and offering exclusive cosmetic skins as rewards to players that participate.

The Ivory DD44

 

For 5.0’s release we’re offering an exclusive cosmetic weapon skin, the Ivory DD44.

 

Bunker

Bunker is another map that has been in production for many, many years and passed between developers but never quite made it to a releasable state. Finally this hallmark map of the original game is now finished thanks to the efforts of Luchador.

Bunker
Bunker
Bunker

 

“Bunker was a map that seemed to be in perpetual development almost since the mod was founded. Nobody seemed to be able to finish it. Finally Fourtecks stepped up and did the main control room. He payed exquisite attention to the movie to get all the details just right. Then I decided to create the rest of the map. I blocked out then refined the layout based on playtests. Made lots of custom art assets. It was with Bunker that I really started to push the limitations of the Source Engine. Indeed, content had to be cut just to get the map to run. Nevertheless, I did the best that I could under the memory restrictions and I’m still proud of the amount of detail I was able to put into the map.”

-Luchador, Lead Artist

Bunker
Bunker
Bunker

 

Grenade Launcher

One last thing before jumping into the mayhem, a preview of the new Grenade Launcher. Devastating at short range, just as deadly at long range in the right hands.

 

Caverns

Today we’re featuring not one, but two maps! Caverns was another map that underwent a complete remake for 5.0 and actually very almost didn’t make it because of time constraints.

Our lead artist Luchador’s turn around time on this map during the wrap up stages of development was astounding and nothing is skimped on, it’s one of the prettiest maps we have.

Caverns
Caverns
Caverns

 

“In 2006 I made a version of Caverns for GE:S Alpha 1. It was the first map I released for GE:S and it was very rough! Ten years later, we found ourselves needing to replace the Caverns map made by another developer. I took on the challenge, along with the help of other team members, to make a new map from scratch that matched the quality of the other maps in GE:S. In a sense, things have come full circle!”

-Luchador, Lead Artist

Caverns
Caverns
Caverns

 

Russian Soldier and Infantry

With the new release, we are happy to show off the new Russian Soldier and Infantry character models, created by Dr. Dean! These hardened warriors are a worthy addition to the GE:S roster and sure to represent the Russian Army in the best way possible!

Russian Soldiers

 

One Last Thing

From all of us at GoldenEye: Source, we’d like to thank you for all your support. This is a project made by fans, for fans. Whether you want to reminisce in some of your fondest console memories, or team up against your best friends all over again, we hope that GoldenEye: Source provides you the means to do so.

GoldenEye: Source has always been a not-for-profit modification, and we’ve relied on the generous support of you: our great community. If you would like to help us with mirror hosting or game servers, or want to get involved, do not hesitate to join the community and drop us a line!

http://www.goldeneyesource.net
http://forums.geshl2.com
https://www.facebook.com/GoldenEyeSource/?fref=nf

 

“When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen.

There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work.

With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with:

This is good, kill each other.”

-E-S, Managing Director & Lead Programmer

 

Community

Reddit https://www.reddit.com/r/goldeneyesource

Discord https://discord.gg/MTwT3Ch

Facebook https://www.facebook.com/GoldenEyeSource

Youtube https://www.youtube.com/GoldenEyeSource

Twitter https://twitter.com/goldeneyesource

 

-Team GoldenEye: Source

 

GoldenEye: Source 5.0 Media Day 4


5.0 Trailer

 

Now we’re only 24 hours away from releasing 5.0, and it’s time to show more than still images. Here is our official trailer for the new version of GoldenEye: Source!

 

Special thanks goes to our Lead Musician GoldenZen for his incredible music track used in the trailer, and also to our Beta Tester Graslu for producing this amazing trailer for us, as well as everybody on the team involved in the making of it.

 

Dam

Dam is one of the most iconic levels from GoldenEye 007 and has been among our most anticipated maps for years. For 5.0 one of our beta testers, Torn, stepped up and took on bringing it from a pipe dream to a playable and fully arted up multiplayer level, swiftly becoming a part of our development team as a Level Designer.

Dam
Dam
Dam

 

“Dam has always been one of my favorite levels from GoldenEye 007, and I was excited about the idea of it becoming a playable multiplayer map in GE:S. It was definitely a challenge that I initially underestimated. In the original game the map was very, very linear. Run from point A to point B. Not a lot to work with as far as multiplayer gameplay is concerned. Originally blocked out using the classic layout as a reference, it took far too long to traverse from one end of the map to the other. This design resulted in some rather boring multiplayer matches, with a lot of time spent simply trying to find an opponent.

 

The layout of the map had to be altered to allow for more interesting and engaging gameplay, while also staying true to the original. One example of how this was achieved was by creating an entirely new sewer system that creates a path between the front and back sides of the map. It was important to give people a choice on where to go, and not force them to go in any one specific direction.

Dam
Dam
Dam

 

Creating Dam was both a challenging and rewarding experience, and I couldn’t have accomplished it without support of all the talented people on our development team. After almost 2 years in the making, and a few hundred cups of coffee later, I’m proud to say it has made its debut in GoldenEye: Source. I hope everyone enjoys playing it as much as I enjoyed creating it.”

-Torn, Level Designer

 

New Achievements

In addition to all of 5.0’s other enhancements, we’ve expanded our achievement roster from 80 to 120! If you’ve previously played GE:S, you will have the option of keeping your previously unlocked achievements when you install 5.0.

 

Here’s a sneak-peek at a handful of the new achievements in store for everyone:

Achievements

 

Reimagining Weapons

Whilst most of the weapons in GoldenEye were based on real world counterparts, some of them were a little more ambiguous or generic. These weapons required some re-imagining to fully realize a design faithful to the original game. Two such weapons are the Automatic Shotgun and Sniper Rifle.

Auto Shotgun
Sniper Rifle

 

In 5.0 the Automatic Shotgun has been reimagined to be a shotgun kitted out with after-market parts to be more like a knock-off imitation of the real life SPAS-12. Whilst the Sniper Rifle takes on the appearance of a fictional soviet winter rifle equipped with a high magnification scope and suppressor.

Auto Shotgun
Sniper Rifle

 

Here you can see the finalized Automatic Shotgun model in all its glory:

 

Attention All Server Owners

If you currently run a 4.2 server, please email us at contact@goldeneyesource.net with the name of the server you run. We want to make sure you have enough time to properly set up your server for the release, and will give you everything you need to get started. We will also answer any questions you may have about what needs to be updated/changed.

 

Community

Reddit https://www.reddit.com/r/goldeneyesource

Discord https://discord.gg/MTwT3Ch

Facebook https://www.facebook.com/GoldenEyeSource

Youtube https://www.youtube.com/GoldenEyeSource

Twitter https://twitter.com/goldeneyesource

 

-Team GoldenEye: Source